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Thousand Winds from 'Khans of Tarkir'

Thousand Winds
Thousand Winds
Photo courtesy of Wizards of the Coast, used with permission.

Thousand Winds from Khans of Tarkir is a powerful rare blue Magic: The Gathering card with morph that can potentially return every creature your opponents control to their hands.

Thousand Winds - 4UU
Creature - Elemental (Rare)
Flying
Morph 5UU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Thousand Winds is turned face up, return all other tapped creatures to their owner's hands.
5/6

Morph creatures can be hard to evaluate, however this one is not. Six for a 5/6 flyer, that's aMahamoti Djinn and would see play in limited. Morph gives added flexibility so that you can rare draft this creature even in your third pack when not committed to blue. And when the right opportunity presents itself, your adversary is in for a rude awakening.

While Thousand Winds isn't as effective compared to Sunblast Angel, it's important to remember that destroying creatures really isn't blue's style. Tapping or bouncing creatures is a flavorful way that blue mages handle problematic threats.

Unlike Shipbreaker Kraken, your opponent can't just kill your Thousand Winds to reverse the effect. They'll have to recast every creature you've bounced. It's also important to remember that Thousand Winds will return your creatures too. That can make for some interesting plays taking advantage of other morph triggers or enters the battlefield abilities that may be featured on your other creatures.

We can't wait to flip Thousand Winds face up when an opponent moves in for the alpha-strike. Can you?

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