The launch of Eidos Montreal's Thief reboot is less than a week away, and many fans of the franchise have expressed their excitement for its return. We recently sat down with Daniel Windfeld Schmidt, the game's lead level designer, to talk about the upcoming title's new features. We asked him what it was about the pending release he was most excited for, leading him to mention the game's custom difficulty mode.
Personally I can't wait to see who finds all the secrets we've hidden everywhere, not to mention who completes the game with all the Custom Mode switches on.
For those who don't know, Thief will allow players to further customize their gameplay beyond the standard settings. Some of these switches include Iron Man, which means a permanent game over if the player is killed, as well as the ability to force a full stealth, no take down run. The game's UI, Garrett's running speed, ability to save progress and other features are fully customizable. Fans will have a chance to play with these settings when Thief launches for the PC, Xbox 360, Xbox One, PS3 and PS4 on February 25th.