According to a report from PlayerEffort on Saturday, "Thief" director Nicolas Cantin spoke about how some people think this new reboot of "Thief" looks like "Dishonored."
Cantin acknowledged that with "Dishonored" it initially felt like a "Thief" game, but once you "jump in to the game, you realize it feels more like 'Deus Ex.' A lot of choice, more action orientated."
Cantin went on to say that while "Dishonored" felt like "Deus Ex," "[it] support’s stealth but [they do] not [reward] it."
They are said to be placing the upmost emphasis on stealth gameplay from start to finish for gamers.
Recently, "Thief 4" was said to be featuring Garrett, who is making his return to the Gothic, industrial town called the "City," and he is trying to "to steal any and everything that will make him richer.
"Unfortunately, the City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron.
"In order to survive his adventures, Garrett will have to pay attention to his environment and make use of the may possible paths through each of the game's levels."
Square Enix said the "first-person adventure featuring intelligent design that allows players to take full control, with freedom to choose their path through the game's levels and how they approach and overcome each challenge."
Eidos Montreal's general manager, Stephane D'Astous talked about what they are doing with the upcoming game "Thief."
"We're handling a precious gemstone with Thief. Fans remember the original games very fondly and we want to preserve that essence - which we have excellent experience of doing at Eidos-Montréal - whilst also introducing Thief to a brand new, next-generation, audience.
"Our goal is to deliver the fantasy of being Garrett, THE master thief, and we're building this game around that core experience," D'Astous said.