Penello said Xbox One’s cloud features could allow Microsoft to follow in Sony’s and Gaikai’s footsteps by offering streamed games.
“That’s one of the things that makes (the cloud) at the same time both totally interesting and hard to describe to people. Because what the cloud can do is sort of hard to pin,” Penello said. “When you say to the customer, we want the box to be connected, we want developers to know that the cloud is there. We’re really not trying to make up some phony thing.”
The Microsoft executive said it could be more complicated than just allowing the Xbox One to stream games via the cloud, and the company needs to further research and investigate.
“But there are so many things that the servers can do. Using our Azure cloud servers, sometimes it’s things like voice processing,” Penello said. “It could be more complicated things like rendering full games like a Gaikai and delivering it to the box. We just have to figure out how, over time, how much does that cost to deliver, how good is the experience.”
The Xbox One streaming games could fill the void left by Gaikai, as its European launch could be delayed to do broadband capability concerns.