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The world of ‘Dragon Age: Inquisition’ will populate based upon player actions

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Bioware prides itself on offering player choice within their games. For the upcoming third entry of their popular fantasy franchise, Dragon Age: Inquisition, the developer won’t just leave narrative choices up to the player as the actions that fans take within game will also affect the very population of Thedas itself. In a new blog post from March 6, producer Cameron Lee revealed that the next Dragon Age title will feature an emergent population system that will be dynamically altered based upon players’ in-game decisions.

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Gamers who fail to deal with pressing world threats may witness various results down the road. NPC villages may come under siege while animal populations could become over hunted or, if left unchecked, predators may become too dominate in certain areas described Lee.

You’ll see towns attacked by bandits, deer fleeing from wolves, giants feeding on bears, and countless other scenarios.

Thursday’s new information game alongside an all-new video showing off the many different environments found within Dragon Age: Inquisition. Each of the depicted regions will have unique ecosystems that consist of their own wildlife and NPC factions. Since the game will appear on next-gen systems, Lee confirmed that this will be Bioware’s most visually impressive game that they have made to date.

Dragon Age: Inquisition is scheduled to release later this fall for the Xbox One, PS4, PC, Xbox 360, and PS3.

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