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‘The Witcher 3’ won’t have any loading screens thanks to Xbox One and PS4 specs

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CD Projekt RED hopes to deliver a truly next-generation experience with The Witcher 3: Wild Hunt that will take advantage of the new hardware's power. In an interview with GamesTM on March 10, Senior Art Producer Michal Krzemiński revealed that there isn’t one particular aspect of the game that wouldn’t have been possible without the boosted specifications provided by Xbox One and PS4 hardware. Instead, Krzemiński revealed that it was all of the game’s elements coming together while still allowing for an open-world that will be completely uninterrupted by load screens that will give fans a game that simply wouldn’t have been possible on last-gen systems.

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When asked to comment on possible differences regarding resolution between consoles, however, Krzemiński decided not to fuel what he called a next-gen “resolution war” with speculative talk about a game that isn’t even finished.

If you’re asking me to throw a rock in the PS4 vs. Xbox One resolution war, I won’t. The game is not finished and talking about resolutions, framerates and min. specs is, I think, pointless. Everything can change during the optimization process at the end of development.

The Witcher 3: Wild Hunt is expected to release later in 2014 and will be the final game staring Geralt. The third entry of the popular dark-fantasy franchise will give players a giant open-world to explore while undertaking a main quest line that will feature multiple endings.

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