John Mamais has revealed some of the differences for the PS4 and Xbox One versions of "The Witcher 3: Wild Hunt." In an interview with Eurogamer on June 18, the executive producer from CD Projekt Red disclosed that the gameplay demo from Microsoft's press conference at E3 2014 was indeed running on the Xbox One. There have been some controversies at the convention in the past in regards to gaming companies advertising PC iterations of multiplatform games as being played on consoles.
The E3 2014 demo was running at a native resolution of 900p as well as a frame rate of 60 per second. John Mamais also stated that the development team is still optimizing the sequel for the PS4 and Xbox One. As a result, the final version should end up looking better than what has been shown so far at this year's Electronic Entertainment Expo and other events.
CD Projekt Red will try to increase the native resolution to 1080p by the time "The Witcher 3: Wild Hunt" is released for the Xbox One. Microsoft recently updated the development kit of the next-generation system by giving more hardware resources for developers. The console manufacturer freed up space by removing the mandatory support for the Kinect camera, which is no longer bundled with the normal retail units.
The development team apparently have the same game running at 1080p on the PS4. John Mamais admitted that the Xbox One is easier to develop for due to his company's background with crafting PC games. On the other hand, he also believed that the PS4 is more powerful, which makes achieving the 1080p resolution easier on Sony's platform.
"The Witcher 3: Wild Hunt" is now due to come out on the PS4 and Xbox One, as well as the PC, on Feb. 24 of next year. The same title is also being optimized on computer platforms in addition to the two next-generation systems. You can find a screen from the E3 2014 trailer near the top of this article (courtesy of the series' official Facebook page).