Balazs Torok has revealed some of the graphics limitations in regards to the PS4 and Xbox One versions of the upcoming multiplatform video game, “The Witcher 3: Wild Hunt.” According to a report from World’s Factory on Dec. 21, the lead programmer at CD Projekt Red said that the development always aim for the best visual quality.
As a result, several limitations have to be imposed. Although Balazs Torok is not yet ready to reveal the native resolution support for the open-world action role-playing game, he did state that the target frame rate is 30 frames per second instead of 60. You can find some screenshots from “The Witcher 3: Wild Hunt” in the slideshow to the left of this article and his comments below:
As always, we aim for the highest graphics quality, and this naturally imposes limitations. We haven’t reached the point in time when we’ll be able to divulge details regarding resolutions, but in terms of framerate we’re targeting 30 FPS.
The third main installment from the “Witcher” series is regarded by many as one of the best-looking video games on next-generation consoles. The sequel is being built first on the PC platform before being ported over to the PS4 and Xbox One. CD Projekt Red previously stated that their project will be take advantage of the architectures of the two next-generation systems.
Warner Bros. Interactive Entertainment will be publishing and distributing “The Witcher 3: Wild Hunt” next year. The highly-anticipated video game should be coming out at the same time on the PC, PS4 and Xbox One platforms.
You can order the products from Amazon in the following links: “The Witcher 3: Wild Hunt,” PS4 and Xbox One. A few holiday deals can also be found in the following link from Amazon.com: Holiday Deals.