Jose Teixeira has compared the graphics for "The Witcher 3 Wild Hunt" on the PC, PS4 and Xbox One. In an interview with Dual Shockers on Aug. 17, the visual effects artists first admitted that the console versions won't feature some of the visual effects from the computer game. The examples he used are screen space ambient occlusion lighting and tessellation water effects.
Jose Teixeira still thinks that the comprises on the consoles are small and should not dramatically impact the overall visual experience. He went on to state that the process optimizing for both the PS4 and Xbox One is going smoother than what the development team were expecting. The video game was able to run on the next-generation systems the first time they tried to boot it, which did not occur when the studio was porting "The Witcher 2 Assassins of Kings" to the Xbox 360.
The PS4 and Xbox One were built more like PC when compared to the current-generation consoles. As a result, developers like CD Projekt Red who are more used to working with computer games should find it easier to create new titles than before. While the aforementioned Xbox 360 port of "The Witcher 2 Assassins of Kings" did not come out until a year after the original PC version, "The Witcher 3 Wild Hunt" is launching at the same time on all three platforms.
Finally, Jose Teixeira disclosed that the open-world action role-playing game is running at 30 frames per second in several areas. However, he did not clarify if the sequel is going to feature a locked frame rate or a more dynamic clip. You can find a screen from the recent Gamescom convention near the top of this article (via the official "Witcher" Facebook page).
The official "The Witcher 3 Wild Hunt" release date was previously confirmed for Feb. 24, 2015. In North America, the software product is being published by Warner Bros. Interactive Studios. Although CD Projekt Red has a marketing deal with Microsoft Studios, the video game should feature the same in-game contents on all systems.