New details have been revealed in regards to how CD Projekt Red is planning to avoid the pacing and repetition issues of their upcoming next-generation video game, “The Witcher 3: Wild Hunt.” According to a report by Polygon on Sept. 30, the studio is planning to use a feature called the “event clusters.” These in-game events are designed so that players can take a break from the normal pacing and actions in the open-world setting.
The development team will also be spreading out quests across multiple regions around the world in an attempt to relieve some of the potential repetition from some of the actions such as hunting for monsters and playing mini-games.
“The Witcher 3: Wild Hunt” is the first game from the “Witcher” series to be made in an open-world setting. The sequel is also 35 times bigger when compared to “The Witcher 2: Assassins of Kings.” Players are expected to take 50 hours to complete the main quest in addition to another 50 hours to finish all the other missions.
Due to the size of the video game, CD Projekt Red expected in advance that “The Witcher 3: Wild Hunt” may have pacing and repetition issues. The development team hoped that the “event clusters” and other elements should resolve some of the problems that are usually associated with open-world titles. You can check out a few screens from the PC, PS4 and Xbox One video game in the slideshow near the top of this article. You can pre-order the next-generation consoles from Amazon in the following links: PS4 and Xbox One