Balazs Torok has commented on some of the graphical improvements being made to the Xbox One. According to a report from Gamepur on Aug. 5, the lead engine programmer at CD Projekt Red (the company behind the upcoming "The Witcher 3: Wild Hunt" title) disclosed that the DirectX 12 software is going to provide some enhancements to the next-generation system. As a result, the development team may be able to add use more polygons from the GPU. However, he admitted that new shaders can't be implemented, which results in the extra polygons having little effect in the end.
Balazs Torok also told Gaming Bolt that the DirectX 12 won't help Xbox One video games achieve the native 1080p resolution. This is because the console wouldn't be able to handle the extra load imposed by the aforesaid shader effects. The next-generation system has been struggling to keep up against the PS4 as most titles rendered at a lower resolution on Microsoft's hardware.
To address this and another problem, the company decided to remove mandatory Kinect support. The price for the Xbox One was dropped as a result to compete in the same price range as the PS4. Furthermore, more hardware resources also got freed up for developers to use, meaning that more future games should be able to support the native 1080p resolution. Even with the latest moves, the PS4 still have better specs than its main competitor.
"The Witcher 3: Wild Hunt" is expected to be one of the biggest games for both platforms. The open-world action role-playing game is one of the most visually impressive titles shown so far. However, the development team has not yet revealed the specific details on how it will run on the PS4 and Xbox One. The latest "Witcher" installment is coming out on the two consoles, along with the PC, on Feb. 24. You can find a screen of the sequel near the top of this article (courtesy of the official Facebook page for the franchise).