Miles Tost has further explained the open-world structure of the upcoming “The Witcher 3: Wild Hunt” video game. According to a report from Game Banshee on April 25, the level designer revealed that the PS4 and Xbox One next-generation systems gave CD Projekt Red the chance to expand on the gameplay in the series. As a result, the development team decided to add an open-world setting to the sequel.
Miles Tost stated that his company knew that they already have a good game on their hands with a dedicated hardcore fan base. However, CD Projekt Red wanted something more and decided to implement open-world exploration to the formula. The development team wanted to make the experience more realistic by combining the strong plot found in linear role-playing games with the new element. The open-world setting also made sense in terms of story as the main character is described as a monster hunter. You can check out the comments from the level designer in the Red Bull interview below:
We want to combine the strong pull of closed-world RPGs story-wise, with a world where you can go anywhere and do anything you want. It makes the whole experience more lifelike. Geralt’s a witcher, a travelling monster hunter for hire – there’s nothing more exciting that letting him loose in an open world and giving him a meaningful and captivating story to be part of.
CD Projekt Red is planning to add some depth to the world as well. Certain areas can change based on the player’s decisions and actions. One scenario that was brought up involves a monster that is haunting a village. The players can decide whether or not to exterminate the creature, which will impact the lives of the villagers down the line. You can find a screen showing off one of the many locations in “The Witcher 3: Wild Hunt” from the official Facebook page of the franchise with the image embedded near the top of this article.
The development team is planning a Feb. launch next year for the open-world action role-playing game on the PC, PS4 and Xbox One. CD Projekt Red will be teaming up with Warner Bros. Interactive Entertainment for the North American release. For Europe, the studio decided to partner with Bandai Namco Games.