When The Witcher 3: Wild Hunt launches early next year, CD Projekt RED claims that the game will feature enough story quests and additional side missions to provide players with hundreds of hours of content. With all of these extra missions, which will help expand the game’s total play time, it would be easy to assume that many of the quests would end up being the kind of clichéd and derivative content that are found in many role-playing games. Fortunately the developer has committed to building only exciting missions as PC Gamer reported on May 1.
The Witcher 3: Wild Hunt Lead Quest Designer Mateusz Tomaszkiewicz confirmed that in order to achieve this, the project now has 14 different quest designers whose sole responsibility is to come up with ideas for the game’s various missions. Furthermore, the developer doesn’t simply want to fill the game with boring quests just in order to up the total quest count and pad the time it will take to experience all of the content. As such, CD Projekt RED is working to design missions that they thing fans will find engaging.
Players won’t find the game filled with “fetch” quests, in which an NPC tasks them to venture out into the world and locate an item and return with it. This is one of the most traditionally mission types that are found in fantasy role-playing games. In order to create a fresh and unique experience, CD Projekt RED claims to do away with these kind of overused quest formats in favor of more thought out premises.
The Witcher 3: Wild Hunt launches in February of 2015. In order to deliver a truly next-gen experience, the game will only be available on Xbox One, Playstation 4, and PC. Wild Hunt will be the final story of Geralt and will thus conclude The Witcher video game series.