The Xbox 360 and PlayStation 3 held back game developers towards the end of their life cycles. So when the Xbox One and PS4 released, CD Projekt RED found itself liberated. In an exclusive interview with Examiner, Gameplay Designer Andrzej Kwiatkowski describes how the studio feels without such heavy reigns placed on them.
"I mean, despite last-gen systems being pretty formidable, we've been limited by their computational power with regards to realizing our creative vision for some time now," Kwiatkowski says. "This has changed and we can do marvelous stuff, which you can see in the trailers we've released so far."
New hardware is the equivalent of bringing a child to an even larger playground. Figuring out exactly what direction to go might be tough, but the greater possibility of adventure is one that Projekt RED doesn't take for granted.
"I think we were most excited by the possibilities next-gen hardware has offered us," he continues. "True, when we first got our hands on the consoles everything was new and we had to work extra hard to find optimal solutions, but we’re way past that and now we’re focused on how we can harness the power of the tech."
And with The Witcher 3: Wild Hunt being truly next generation (meaning it isn't launching on any previous gen consoles) the studio will be able to create a world that was impossible on consoles just a year ago.
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