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The Stormglass Protocol: Room Escape! Preview

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There’s something hypnotic about the first three rooms in The Stormglass Protocol: Room Escape! Developer Andy Deemer describes it as: “A room-escape game with all of the dark humor, cult movie references, and snark of AsiaObscura. Plus elements of 100 Floors, Myst, Lost, and even — oh, do prepare yourself — Poultrygeist: Night of the Chicken Dead.” Finger movement controls the camera and directional arrows determine actual motion. While the first room is very easy to get through (simply push a red button), it was interesting just to look around and explore the area. Part of the mystery and allure of the game is determining why you were captured in the first place.

The second room seems like something from a regular everyday house and a female voice narrates the entry into the room with an eerie placidity. The use of gears is required to unlock the door and forces a bit of experimentation to get right. The third room is where things get really interesting. You enter a hallway that appears to be a futuristic generator room when all the lights go out. The puzzle this time involves matching up wires to release the flow of electricity as well as using goggles to see a hidden message. The wall is covered with graffiti, including the password in Mandarin characters, which my wife helped to decipher (I later saw the Arabic numbers on the opposite wall). Insinuations of a more ominous backstory are starting to rear their ugly ("chicken") head.

I like the fact that this is a throwback to the old adventure games and even though there is a hint option, the game mechanics revolve around trial-and-error. There’s definitely something that draws you into the world with the female voice leading you forward. Andy Deemer is working with a team of artists and developers in Bangalore, officially making this the first game I’ve played from out of Bangalore. It’s currently on version 1.3 which has ten playable rooms, including the recently added Edison Museum and Shipping Warehouse. Two additional rooms will be coming soon. The final version will have 16 rooms in total and will revolve around unraveling the question of how you got there in the first place. Its downloadable on the IPad and the first three levels are free to play while the remainder can be unlocked for a dollar.


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