Our remaining paladins have their usual revelry interrupted by yet another crisis: Verlox himself! They flee the melee through the tunnels. The Grand Vizier is there before anyone else, raising Shondo's suspicion. He then provides an amulet that he claims will protect the princess. They leave the tunnels to journey to a southern command post, near Davia. They eventually decide to split up, sending the Queen onward while the paladins travel to abandoned signal towers. This summary includes 5E D&D stats and challenges.
Sir Ansgar has two different messages to send, led by blue and red. Andrew, on the red team, chooses Shondo and Patrick. Lina, on the blue team, chooses Leticia and Bonnie. Atop each tower is a code key. The code was:
SIGNAL ALL RUNEGUARD OF THREAT. BEWARE NIGHT, OGRES, DARK ARMY. PALADINS CONTINUE QUEST. CLOSER TO HERO.
- Finding the right flag for each word requires a Wisdom (Perception) check DC 10, sixteen in all. The two teams roll, alternating with each word, and then the correct number is tallied. This is repeated until one side succeeds on all of the checks.
Why did the red team lose? Because TWO PEOPLE didn't what A PENTAGON WAS. Leticia and Lina, their mental acuity combined, didn't know what a pentagon was. Got that? Good.
- Patrick wins the Kingdom of Faisnay's Mark of Intelligence, which bestows a +1 bonus to all Intelligence checks.
The paladins are eventually reunited with the queen's camp. But you know, who cares...because two of our paladins don't know what a pentagon is. Shame on Bonnie for using the word "pentagon" and two people (not one, TWO) not knowing how many sides a pentagon has.
The final elimination test requires the three paladins to go to the edge of the dark forest, climb to the hunting stands, and spy on one of Verlox's patrols. Hidden in the darkness, they must remember what they see and report back to Sir Ansgar. The paladin who remembers the most of what they saw is spared from judgment.
- This test requires seven Wisdom (Perception) checks, DC 10. The two paladins who fail the most are up for banishment. Bonnie succeeds, leaving our two folks who don't know how many sides are on a pentagon to face banishment.
Leticia, who doesn't know how many sides a pentagon has, speaks of being alone as a triangle of just "me, myself, and I" -- which she probably thinks means there's just two of her.
- Medium humanoid (human), lawful good
- Armor Class 18 (chain and shield)
- Hit Points 55 (7d8)
- Speed 30 ft.
- STR DEX CON INT WIS CHA
- 17 (+3) 18 (+4) 15 (+2) 10 (+0) 12 (+1) 11 (+0)
- Saving Throws Str +3, Dex +4, Con +2, Wis +4, Cha +3
- Senses passive Perception 11
- Languages Common
- Challenge 2
- Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.