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The Quest: season 1, episode 5 - Under Siege

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Last night's episode began with the attack of an ogre. The paladins rallied to prepare a scorpion ready. Sir Ansgar decides to take the ogre on personally while the paladins fumble with the scorpion.

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Scorpion: 500 gp, 3d6 piercing, Ammunition (range 120/360), heavy, loading, two-handed. Medium and smaller creatures have disadvantage on attack rolls, and it takes them two full rounds to load it.

Sir Ansgar takes the ogre out single-handedly and then vows to train the paladins better.


Large giant, chaotic evil

Armor Class 11 (hide armor)

Hit Points 59 (7d10 + 21)

Speed 40 ft.


19 (+4) 8 (−1) 16 (+3) 5 (−3) 7 (−2) 7 (−2)

Senses darkvision 60 ft., passive Perception 8

Languages Common, Giant

Challenge 2 (450 XP)


Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

The captains are Christian and Lina. Christian chooses Patrick, Adria, and Bonnie. Lina chooses Andrew, Leticia, and Shondo. The contest consists of a handful of objects and dirt that can be used as barricades, then the teams have to break through the fortifications.

To shore up a fortification, each character making the fortification must roll a Wisdom 10 check. Each success bolsters the door's hit points by 10. Strong wooden doors have resistance to slashing and 20 hit points (before being fortified).

Battering Ram: 500 gp, 1d10 bludgeoning, heavy, two-handed. Medium and smaller creatures have disadvantage on attack rolls without at least one other helper of similar size.

Christian's team loses to the stronger team. Lina wins the Mark of Ingenuity in the name of the Order of Auster. Christian's tactic of choosing the losers with the intent that they would not choose him before the Fates. The losing team is locked in an iron cage and must maneuver through a gauntlet; the first to get the key is spared from judgment.

First, the paladins must run while wearing the solid iron cages. Characters with a Strength lower than 10 have disadvantage on all subsequent checks. It requires a DC 10 Athletics check to move half-speed. Each obstacle then requires an Acrobatics check DC 10 to make it through, four in all.

Patrick ends up winning the challenge, with leaves Bonnie, Adria, and Christian. Christian gets voted off.


  • Medium humanoid (human), lawful good
  • Armor Class 17 (chain)
  • Hit Points 41 (5d8)
  • Speed 25 ft.
  • 10 (+0) 14 (+2) 11 (+0) 17 (+3) 15 (+2) 17 (+3)
  • Saving Throws Dex +2, Int +3, Wis +5, Cha +6
  • Senses passive Perception 12
  • Languages Common
  • Challenge 1 (200 XP)
  • Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) slashing damage.

In a sign of ABC's flagging confidence for the show, another episode aired immediately afterward.