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The Quest: season 1, episode 4 - Battle Dome

The Quest: season 1, episode 4 - Battle Dome-slide0

In tonight's episode, the Quest contestants (questants?) return to face a new world in which the queen has been saved from death by poison. To make things interesting, this write-up also features D&D 5E stats. Where we last left our heroes, the castle was under attack!

Oh wait it was just a drill by Sir Ansgar to remind them of the importance of training for combat. The paladins choose their allies to go into battle. Shondo chooses Patrick and Jasmine, Bonnie chooses Adria and Leticia, and Andrew chooses Lina and Christian. What first seems like a training exercise actually turns out to fellow combatants -- they have to fight their own teammates.

After gearing up in arms and armor they prepare to battle in the Battle Dome. The challenge: step out onto narrow planks three at a time and battle with swords and shield. Whomever is last to be knocked off progresses to the next round.

Fighting on a narrow ledge means attackers get advantage against him. To move half his speed requires a DC 10 Acrobatics check. Failure by 4 or less means no movement for that round, while failure by 5 or more means he slips off the ledge. If he takes damage while balancing, he must make a DC 10 Acrobatics check or fall off the ledge and be disqualified. Attempting to Dash gives disadvantage to the Balance check.

Andrew wins his round, then Leticia, then Shondo. Leticia manages to shove her opponents into the pit, winning the Mark of Strategy.

Jasmine, Adria, and Lina are sent to the Fates to be judged. When facing the Fates, each of the bottom-ranked paladins enters a circle and uses a sword to smash as many skulls as possible.

To pass this test, eight skulls are fired at the character. The paladin must hit AC 13 and inflict more than 2 damage to burst a skull.

Jasmine hits five skulls, Adria hits seven skulls, Lina hits five skulls. Jasmine ends up going home.


  • Medium humanoid (human), lawful good
  • Armor Class 17 (chain)
  • Hit Points 30 (4d8)
  • Speed 50 ft.[mobile]
  • 10 (+0) 18 (+4) 10 (+0) 16 (+3) 15 (+2) 11 (+0)
  • Saving Throws Dex +4, Int +3, Wis +4, Cha +2
  • Senses passive Perception 12
  • Languages Common
  • Challenge 1 (200 XP)
  • Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) slashing damage.
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