Andrea Pessino has clarified some of the elements from "The Order 1886." According to a report from Gamepur on July 3, the co-founder behind Ready at Dawn disclosed that the term, "filmic," was used to described the visuals of the third-person shooting title. Some members of the gaming community have been critical of video game due to the lack of gameplay shown.
Ready at Dawn has only provided brief glimpse at how "The Order 1886" actually plays. Several fans were expecting something more aside from a linear third-person shooter with quick time events and frequent cut scene interruptions. As a result, some were offended at the video game being called "filmic."
According to Andrea Pessino, however, the term is only applicable to the graphics. The visuals from the new intellectual property uses a super widescreen display ratio along with other visual effects to create an alternative history rendition of London during the late 1800s. Furthermore, everything is rendered in real-time, even the aforementioned non-interactive cut scenes.
The co-founder of the studio also teased that more surprises are going to be revealed in the coming months. At E3 2014, Ready at Dawn provided a first look at the werewolf-like enemies. The main character of the story encountered and eventually battled a suspicious human who ended up transforming into the monstrosity. New videos should be released in several big gaming conventions, including next month's GamesCom 2014, that will be taking place later this year.
The studio is also being assisted by the SCE Santa Monica team, the creators behind the "God of War" series. "The Order 1886" release date was announced during the same E3 2014 event as it will be coming out on Feb. 20, 2015. The software product was originally targeting a fall launch window of this year. You can check out the box art of the PS4 exclusive video game from the official Playstation Facebook page near the top of this article.