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‘The Order: 1886’ creative director discusses internal graphics engine

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Ru Weerasuriya has provided some comments in regards to the internal graphics engine being used for the upcoming PS4 exclusive video game, “The Order: 1886.” According to a report from Edge Online on Dec. 11, the creative director behind the project disclosed that the engine was an evolution of previous technologies.

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The internal graphics engine from Ready at Dawn was first created in 2003 as a middleware for the PSP although it could also run on the PC. Ru Weerasuriya explained that using their own tool allows the development team to fix their own issues without outside help, which is crucial for a big title. You can find a set of screenshots from “The Order: 1886” in the slideshow to the left of this article and the comments from the creative director below:

All of our systems [now] are evolutions of the systems we built back then. The big idea was that we needed to have control over something to make a showpiece game on PS4. Relying on external technology would mean that we’d have to rely on somebody else fixing our issues for us. We can’t take that risk with something this big.

“The Order: 1886” is a new intellectual property that was first announced at this year’s Electronic Entertainment Expo. Ready at Dawn is the main development studios behind the third-person shooting action-adventure video game with additional help provided by the Santa Monica studio of Sony Computer Entertainment.

The software product is scheduled to launch sometime in the fall season of next year for the PS4. The next-generation system was released in North America on Nov. 15 and has sold 2.1 million units as of the end of Dec. 1.

You can order the products from Amazon in the following links: “The Order: 1886” and PS4. A few holiday deals can also be found in the following link from Amazon.com: Holiday Deals.

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