Skip to main content

See also:

The next big thing or the next big flop

This screenshot shows the first person combat system ZeniMax Online Studios has chosen to make it authentic and relatable to "The Elder Scrolls" series
This screenshot shows the first person combat system ZeniMax Online Studios has chosen to make it authentic and relatable to "The Elder Scrolls" series
ZeniMax Online Studios

"The Elder Scrolls" franchise blossomed the open world role-playing genre with its debut in 1994. "The Elder Scrolls: Arena" would inspire the creation of a new series with elaborate open worlds that focused on free-form gameplay. With the introduction to console play, "The Elder Scrolls III: Morrowind" hit the ground running with a new console player base. The popularity of the most recent game, "The Elder Scrolls V: Skyrim," would cause someone to leak the creation of the next game in the series, "The Elder Scrolls Online," developed by ZeniMax Online Studios.

“The Elder Scrolls Online” offer players what they would expect in any “The Elder Scrolls” game but in the form of an MMORPG. Players will be able to interact with each other and kill monsters in dungeons and raids while in first person view. This lets players enjoy the classic style of the game while deviating to fit into the genre. Following the lore of the series, players will be able to choose any race no matter what Alliance they choose. People who have pre-ordered the collector’s edition will also be able to choose an extra race, Imperials. Have no fear; players will be able to upgrade their accounts to collector’s edition if they choose to do so at a later date. The set due date is April 4th of this year while the console release will be around June for the Xbox One and PlayStation 4.

There is always fear when new MMORPGs come out, “The Elder Scrolls Online” is no exception. The UI is minimal at best, not offering anything special. The combat system differs radically from the tab-targeting mechanic of other MMORPGs. Some feel there might be a lack of direction and a potential lack of endgame gameplay. The biggest fear is that there has been minimal effort to connect with the community fan base. “Star Wars: The Old Republic” for example thrived for the first few months of release, but then plummeted in active subscribers mainly due to Bioware keeping players in the dark by having an inability to communicate important issues. Is the game worth buying when released? No. Wait a couple of months for more reviews instead of wasting the sixty dollars plus fifteen dollar monthly subscription fee for a game that could potentially flop and become free-to-play like its competitor “Star Wars: The Old Republic.”