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'The Legend of Zelda' Wii U graphics clarified by Eiji Aonuma at E3 2014

Photo courtesy of Nintendo, used with permission

"The Legend of Zelda" for Wii U was officially revealed at E3 2014. According to a report from GameSpot on June 12, the video game was shown near the end of the digital event. The footage features the new open-world element of the action-adventure game as a giant creature can be seen chasing the main character near a bridge. The short trailer ends with a brief fight cumulating in the player delivering what appears to be the final blow.

Eiji Aonuma revealed that he has been asked whether or not the contents from the trailer was pre-rendered. However, he clarified that it was recorded in real-time using actual gameplay. He went on to disclose how expansive the open-world will be as players will be able to visit the farthest mountains from the original shot of the trailer.

Nintendo previously hinted that the next installment of "The Legend of Zelda" would provide more freedom than the previous games. Although players have plenty of opportunities to explore the world in the prior installments, the story progression is usually tied to completing dungeons in a certain order. Aside from the trailer, Nintendo did not provide any other details on the project.

E3 2014 ended up being relatively eventful for Nintendo. In addition to "The Legend of Zelda" for Wii U, Nintendo also announced a new game for the "Star Fox" franchise as well as several other titles for the 3DS and Wii U. The company also heavily promoted "Super Smash Bros 4" for Wii U and 3DS during the convention. Finally, the new Amiibo figurines, which takes advantage of the NFC features on the high-definition console, were also announced. You can find an image featuring the toys near the top of this article (courtesy of the official "Super Smash Bros" Facebook page).

"The Legend of Zelda" for Wii U is due to come out sometime in 2015. It may end up arriving late next year as the big holiday release on the console. Nintendo EAD is developing the project with Nintendo handling the publishing duties.