Even though it wasn’t listed in Friday’s official patch notes for GTA Online, players noticed that the title update also cut the payout received from the game’s story based co-op missions provided by NPC contacts in half. Rockstar Games confirmed via their support site on Oct 18 that they did indeed lower the amount that the co-op missions gave even though they neglected to inform players in the update’s change log.
Obviously, the fact that such a controversial change was not told to gamers wasn’t well received. In fact, all of the changes made regarding the contact based co-op jobs from the multiplayer mode of Grand Theft Auto V have gone unreported by Rockstar Games. This has left those who enjoy doing the missions form contacts like Gerald and Ron feeling like the developer must know that they are making unpopular decisions as they continue to hide from the fact that they are making such changes by purposely failing to report them in the game’s patch notes.
One reason Rockstar Games gave as to why the payout has been lowered by 50% for these missions is the fact that players tend to learn how to do the jobs well and can then get the missions done quicker on subsequent playthroughs. Yet, this payout nerf only affects the story co-op missions. Competitive matches such as races and deathmatches are unaffected. Initial fan response to the change has clearly demonstrated that players feel like the game is increasingly punishing co-op players and wanting to force them into killing one another through deatchmatches instead. One fan pointed out that just as players can learn a co-op mission, so too can someone learn the turns of a race or the layout of a deatchmatch in order to perform better each time and so the mission-based jobs shouldn’t suffer if all content doesn’t.
Grand Theft Auto V is out now on the Xbox 360 and Playstation 3.