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The Elder Scrolls V: Skyrim uses brand new engine

Speculation about The Elders Scroll V: Skyrim has been running rampant since the teaser trailer as shown at the Spike VGAs and the teaser site went live soon after.  We know one thing for certain though, the PC, PS3 and Xbox 360 game from Bethesda Softworks won't be built on the same game engine as any previous games.

While there be dragons in the game, Skyrim will also sport a brand new shiny engine according to the Bethblog twitter.  "Seeing lots of speculation about #tesv game engine. It's brand new... and it's spectacular!," it said.

Good news as the game engines from Oblivion, Fallout 3 and Fallout: New Vegas are beginning to show their age.

Update: For those wondering if this is a licensed engine or an internal engine, Bethesda confirmed on their forums that this is a new internally developed engine.

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The Elder Scrolls V: Skyrim is due out on November 11, 2011.

You can check out the taser trailer that was released in our video gallery.

, Console Gaming Examiner

Scott is a life-long gamer living in the north Atlanta 'burbs with his wife and two children and loves to write about a variety of games on different platforms. You can reach him at jsgrill@gmail.com.

Comments

  • Dave 1 year ago

    the old engine is "beginning to show its age" ....no, it's long outdated. It begun to show its age in 2008 when Fallout 3 was released.

  • labwarrior 1 year ago

    ES5 uses Fallout 3 engine

    http://www.eurogamer.net/articles/2010-11-23-rumour-elder-scrolls-5-in-t...

    Howard wouldn't be drawn on many details about the game, but said the technology was derived from the engine that powered Fallout 3, albeit with significant modifications.

    "Fallout 3 technically does a lot more than Oblivion. The new stuff is an even bigger jump from that," he said.

    "I can say it is on the existing platforms, which we're really happy with. You almost feel like you have a new console when you see the game."

  • Scott Grill 1 year ago

    "Derived from" and "Uses" are two different things.

    Developers aren't going to completely throw out concepts and code that work well when moving from one engine to the next. No need to reinvent the wheel on certain things.

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