“The Elder Scrolls Online” launched for the PC in April with the plan to release the Playstation 4 and Xbox One versions in June. That plan changed Thursday as publisher Bethesda Softworks and developer Zenimax Online delayed the MMORPG for consoles by six months.
“We continue to work on the console versions of ESO, and game development has been progressing steadily, but we are still working to solve a series of unique problems specific to those platforms,” Bethesda wrote in an update on the game's website. “Integrating our systems with each console manufacturer’s networks—which are both different from the PC/Mac system as well as different from each other—has been a challenging process.
“It has become clear that our planned June release of the console versions isn’t going to be possible. Though we have made great progress, we have concluded that we’ll need about six months to ensure we deliver the experience our fans expect and deserve,” the publisher explained.
As compensation for the delay, Bethesda is offering a bonus of sorts for PS4 and Xbox One owners that want to play “The Elder Scrolls Online” now but still want to play the console version when it is ready. Those that purchase and play the PC version of the game by the end of June will be offered the digital version of the PS4 or Xbox One version of the game for $20 when it is ready. They will also be able to transfer over their PC character and will receive an additional free 30 day subscription.
The history of MMORPGs on consoles is fraught with cancellations and delays. Both the PS3 and Xbox 360 saw a long list of massively multiplayer games announced for the platforms and then later cancelled. Sony has had the best luck with MMORPGs but that has been in large part due to the fact that it owned MMORPGs such as “DC Universe Online”. “Final Fantasy XIV: A Realm Reborn” has been the exception but even it took a long time before it was eventually released to the PS3 and then the PS4.