Next-gen massive online experience uses plausible scenario for immersion and emotional effect.
Over the weekend, Ubisoft game director, Ryan Bernard described his MMO-esque shooter, The Division, as a frightening possibility due to its realistically rooted plot, in an interview with PlayStation Magazine. Unlike post-catastrophe worlds where carnage has already paved its way through humanity, leaving scraps of remanence of what once was a thriving civilization, TD pits you right smack in the middle of it. With two possible realities hanging in the balance: On one side, a grim apocalypse awaits; on the other, narrow, yet hopeful salvation.
Set in New York City, “the whole foundation of the game is based on realism,” explains Bernard. “That makes our whole story scary and engaging -- it could actually happen.” But how is The Division able to achieve such a feat? According to Ubisoft, It stems from the mid-crisis scenario.
“We spent months researching the subject, and the more we learned the more frightened we became,” notes Bernard. “Our objective is to create a setting that is plausible as can be, which why we consulted experts and even had some of our team attend ‘mid-crisis’ survival training.”
The results from Bernard’s teams’ research painted a rather chilling picture. “All of this showed us how quickly everything can spiral out of control, how unprepared we are, and how vulnerable our society is.”
How society succumbed to civil turmoil has yet to be revealed, but the more important question we ponder is who or what is behind all this? While Bernard did allude to some sort of main adversary, he was quick to avert any further details. “There may be a really bad guy behind all this, but we don’t want to give away any spoilers.”
The Division is slated to release in 2014 exclusively for PS4 and Xbox One. Sorry PC fans.