Today, The Division's game director Ryan Bernard discussed the title's story and how it will be fitting into the open-world that incorporates major elements of multiplayer.
"Story is very important in an RPG, but we want it be a little bit different in this game.
"We want more emergent storytelling, so as you're out in the world and fighting these events, there'll be stories attached to that, which may lead you in to the greater narrative.
"It's a more personalized story, which can feed into a greater storyline," Bernard said.
While details definitely are scarce when it comes to the exact story and plot behind The Division, Ubisoft seems sure that players will see a true antagonist in the game. It'll also be interesting to see what this effect of personalization has on the story each player will experience.
Bernard talked about The Division's crafting system and what they didn't want their system to turn into.
"What you find in the world is very important. In a lot of RPGs crafting is very, very complex, and only people who really like crafting are going to do it. Or it's mind-numbingly boring.
"We want something in between, so that you can make something real quick that upgrades your weapon a little bit - makes you reload slightly faster, say.
"And then, the people who really, really like crafting and want to actually spend a lot of time can do that. And possibly sell their items to other players," Bernard said.
The Division will be hitting the Xbox One and PlayStation 4 sometime next year. For all of our latest exclusives, previews, reviews and features, follow us on Twitter and like us on Facebook. Game On.