According to one The Division developer, next-gen consoles Xbox One and PlayStation 4 allow for game designers to think more openly and creatively instead of pragmatically, according to a report today from VG 24/7.
David Polfeldt, who also serves as Ubisoft Massive’s managing director, told GamesBeat that it’s not so much the technological advancements of the Xbox One and PS4 that allow for potentially better games, but it’s the “simplicity and ease” the machines afford developers designing for next-gen.
“Before, no matter what we wanted to do, it was hard to do,” Poldeldt said. “You’d come to work with a great idea and we’d say, ‘That’s cool, but we have to be pragmatic. What are we really able to do?’ We had to compromise to get things done.”
Now, with the new Microsoft and Sony systems, designers can have even the craziest of ideas up and running the next day, allowing them to focus more on things like narrative.
“That puts people in a different mindset,” Polfeldt said. “They start thinking, ‘How do we tell stories in games? Does it have to go gameplay-gameplay-cutscene, or can we do it a different way?’”