Tom Clancy's The Division is a next generation game that is being developed by Massive Entertainment and released by Ubisoft. We are featuring a segment this week with Massive Entertainment's Managing Director David Polfeldt. This segment focuses on the developer's aspirations for the future. Polfeldt doesn't want his team to make just a passing grade, but to achieve quality work that will be in the spotlight.
Polfeldt states that the team at Massive Entertainment is very narrow-minded. He means this in terms of everyone being on the same page to achieve the same goal. Polfeldt goes more into detail below.
"I think sometimes we are a very narrow-minded group of people. When I say that, what I mean is that for different reasons, most of the people we hire are extremely interested in doing things well, in having high quality. If we do something, we want it to be great, and it’s just a passion that we all share between ourselves."
"I think really, you could never ask us to do a game and say it’s enough to get 70 on Metacritic and we’ll have a nice business going here. I think there’s nobody at Massive who would be impressed with that. We’re only interested in going for 90 and higher. That’s been our goal since the start and it still is. When I say narrow-minded, I think that’s really the only goal we have and the only goal we have had. It’s interesting to try to achieve that now when we’re on the biggest arena with the brightest spotlight. It’s tough on the other people who are doing games are just so good, we’re competing with the best, absolutely."
It's important to know when a developer cares more about feedback rather than sales. Sure, the sales help the team stay afloat and offers job security, but receiving excellent feedback is what fuels those sells. Polfeldt won't even settle for an 80, he needs at least an 'A' every time. This sounds good for The Division.