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The Boston Festival of Indie Games raises ticket prices for a good cause

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It's that time of the year again. The Boston Festival of Indie Games has opened up attendee registration to the public. If you were there last year you may have noticed something different regarding the registration. It's not free this year.

Individual tickets will be "$10, or two more tickets for $7.50 a piece." Kids under 13 can register for free. While the ticket prices are nothing compared to a daily pass at something like PAX East (which were $40 for a one-day pass no matter what age you were). You can order tickets here.

So why the change in price? Well Boston Games Examiner asked them the same question and here is what they had to say, "Tickets have a cost this year because we are now a registered non-profit organization. Fees will be going toward not just helping to pay for the show, but also toward youth programs dedicated to fostering the next generation of game developers."

Last year the BFIG ran a crowd funding campaign to help pay for the cost of moving the festival from the classrooms of MIT to the athletic and student centers. This year's event is, once again, scheduled to take place in the Johnson Athletic Center at MIT in Cambridge, Mass.

The Boston Festival of Indie Games gives people the chance to check out some of the latest creations from independent developers from around the area. Those who attend will be able to demo video games, table top games, attend panels, and participate in workshops.

If you're an independent game developer and want to show off your game at the BFIG, you still can. Registration is open until June 19 for video games, and table top game registration is open until June 6. Submission fees are $30 for digital games and $10 for table top games. The registration is limited for developers/artists in the New England area. More information about submissions can be found at the BFIG website.

The Boston Festival of Indie Games will be held on Saturday, September 14, 2014 on the MIT campus. It is presented by the MIT Game Lab and Boston Indies.

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