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The 10 Best James Bond Games Ever Developed (Part 3)

James Bond 007: Nightfire (Eurocom)
Platform: Multi-Platform
Release Date: 2002

After the runaway success of “GoldenEye 007”, subsequent “Bond” games didn't have much luck forging their own identity. The only worthwhile “Bond” game released between 1997 and 2002 was “The World is Not Enough” which, while awesome, was arguably a “GoldenEye 007” clone since it adhered so closely to the formula that made Rare's FPS so successful.

Then came along “James Bond 007: Nightfire”, a game that redefined what it meant to be a “Bond” video game. It had everything that “James Bond” video game should have -- beautiful, seductive women, intense gunfights, thrilling car chases, futuristic gadgets, a silly story revolving around space stations, terrorists and nuclear weapons, and much more. It entertained the cheesiness of old-school “Bond” flicks while integrating modern gameplay mechanics, and the result was not just an incredibly entertaining first-person shooter, but also one of the best “Bond” video games.

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James Bond 007: Blood Stone (Bizarre Creations)
Platform: PlayStation 3, Xbox 360, PC
Release Date: 2010

If “From Russia with Love” was the embodiment of Sean Connery “James Bond” flicks, than Bizarre Creation's “James Bond 007: Blood Stone” represents the “Bond” legacy of Daniel Craig. While both games (and films) revolve around international espionage, raucous shootouts, beautiful women and high-speed vehicle chases, there's a considerably more violent and sinister undertone in “James Bond 007: Blood Stone” that truly reflects the darker, more mature themes found in recent “Bond” movies like “Casino Royale” and “Quantum of Solace.”

Not only is the story more somber and serious than anything you would expect from previous generations of “Bond” films and video games, but even the action is more brutal. You'll have plenty of chances to bash in faces using moves from the Jason Bourne school of martial arts, and the game also borrows “Splinter Cell: Convictions'” Mark and Execute gameplay to make gunfights as fierce as they are deadly.

Everything in “James Bond 007: Blood Stone”, from the relentless gunpoint and melee to combat to the high-octane race sequences, feels like they're borrowed right out of the latest “Bond” films. The well written storyline just reinforces the notion that “James Bond 007: Blood Stone” is a lot more than just a video game adaptation –its a movie in video game form.

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Mark Fujii has been playing video games since he was old enough to sneak money out of his parent's room and bicycle to the closet Funcoland. His video game writing can be found on web sites like College News, The Game Reviews and Examiner. Some of it is actually interesting and worth reading....

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