Many thought Re-Logic's exploratory/construction platformer Terraria little more than a 2D Minecraft clone when it made its debut in May 2011, and while it hasn't managed to gather the same rabid fanbase as Mojang's monolithic signature work it's done fairly well for itself. After all, 50,000 copies sold on day one and 2 million overall are nothing to take lightly. Even so, that's not enough for Re-Logic, and they hope to see that number continue to grow when Terraria makes its way to Xbox LIVE Arcade and Playstation Network next month.
With the aid of 505 Games this will be not so much a straight port as an overhaul and upgrade. The game's mechanics and pixel-heavy aesthetic will remain untouched, but controls will be overhauled to make an interface a bit more logical for controller use. A tutorial will also be front-loaded into the solo play mode, formerly mod-exclusive maps will be readily available for each randomly-generated world, and new content ranging from new armor and weapon sets to a mysterious new final boss will be sprinkled into the already impressive formula.
The point of new content drew quite a negative reaction from longtime players of the game on announcement, as members of Re-Logic promised that an earlier content patch to the PC version would contain the last-ever new content for the game, stating later that there would be no patch including the new console content. This may be more than a simple cash grab, though, as key members of Re-Logic have moved on to their own projects in the time since then and 505 has been unable to secure the rights to create a content patch for the PC version.