The march toward free-to-play online games has swept the game industry off its feet during the past four years, and another massively multiplayer online role-playing game made the switch today.
The game struggled since its May 2012 release to keep up with the established online role-playing games, some of which had already transitioned to free-to-play models.
The game’s publisher, En Masse, said before the free-to-play launch of “Tera” that the game will try to keep content limitations low for free accounts. The game's monetization includes purchasing in-game mounts, consumables and other cosmetic items.
The free-to-play era of the game mimics others’ models: Players may play for free, or they may continue to pay a subscription fee. The free accounts have game-play limitations, but not like the limitations on “Everquest,” in which free players are restricted in their race and class selections. Most of the “Tera” restrictions include in-game consumables that increase experience and gold gained.
Players interested in trying out another free-to-play online RPG can start at their website.