"Temple Run 2" is here. The hotly anticipated sequel to, what else, "Temple Run," began wending its way across the world today and will reach U.S. shores (and U.S. App Store servers) sometime tonight, around 8 p.m. Pacific time if all goes as expected.
Typically, Apple stages entries into the App Store, whether it is for a new app or an update. Temple Run 2 has already hit the New Zealand App Store, for example.
As part of the release, the developers of Temple Run 2, Imangi Studios, released a demo video of the app earlier on Wednesday (embedded).
Here's how the game is described on the App Store:
The sequel to the smash hit phenomenon that took the world by storm!
With over 170 million downloads, Temple Run redefined mobile gaming. Now get more of the exhilarating running, jumping, turning and sliding you love in Temple Run 2!
Navigate perilous cliffs, zip lines, mines and forests as you try to escape with the cursed idol. How far can you run?!
- Beautiful new graphics
- Gorgeous new organic environments
- New obstacles
- More powerups
- More achievements
- Special powers for each character
- Bigger monkey!!!
The game is free in the App Store but has an in-app purchase for a coin doubler.
The original game is still available on the App Store and Google Play, gratis but with in-app purchases for coin packs. The game is extremely popular, but also highly rated. We'd expect nothing less for the sequel.
While details on the new version are unclear, it's pretty certain it will resemble the original, which is described as follows on Wikipedia:
Temple Run centers around a group of wandering explorers, where one of the characters, whom the player controls, steals an idol from an ancient temple. The player controls the characters moments after they have stolen the idol. Immediately upon acquiring the idol, the player is pursued by a group of malevolent demonic monkeys who chase the player out of the temple, thus initiating a "temple run."
The object of the game is to run as far as possible in a endless game world by avoiding randomly generated obstacles that require the player to either jump (slide finger forward), duck (slide finger backwards), or turn (slide finger to the right or left) in a precise manner.
You'd best get your work done now, as you probably won't be doing much later.