Temple of the False God is one of several "Magic: The Gathering" cards reprinted in "Commander (2013 Edition)." Originally printed in "Scourge" this uncommon land is featured in all five of this year's commander decks alongside Sol Ring, Commander Tower, and Swiftfoot Boots.
Temple of the False God
Tap: Add 2 to your mana pool. Activate this ability only if you control five or more lands.
Those who bring nothing to the temple take nothing away.
A fifth turn Temple of the False God allows you to produce six mana without the help of any other cards. That extra mana will allow you to cast larger threats, and we all know that the commander format is filled with big spells. The downside to Temple of the False God is that it's useless early on in the game when you don't have five lands.
One way to negate the drawback to Temple of the False God is by running cards that allow it to produce mana no matter what. One example is Urborg, Tomb of Yawgmoth, which makes every land on the battlefield a swamp in addition to other land types. Joiner Adept, Chromatic Lantern, and Riftstone Portal will all allow Temple of the False God to produce mana too.
How will you use Temple of the False God?
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