Bethesda Softworks thinks that it will take at least six years to hit the maximum optimization of the Xbox One and PS4 after they release. But today, in an exclusive interview with Game On, Techland COO Pawel Zawodny commented with his thoughts on the matter.
"We believe that this time console developers will push for maximum, or near maximum performance much sooner than the previous generation," he said.
Why is that exactly? Zawodny continued, "Xbox 360 & PS3 introduced to game development multi-threading, which in those days was really in its infancy on PC, particularly in computer games."
With the launch of those consoles now eight years behind us, that's no longer an issue. "Developers have now been using it for a long time. Creating a game engine architecture that can scale well with increasing the number of cores is really a big challenge, and high-performance multi-threading on PS3 was rather complicated," he continued, "It was this difference in architecture of the previous generation that provided the motivation to create flexible, scalable technology that will now spread its wings with the new generation."
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