Indie developers have the freedom to challenge game design, taking it to a level that many AAA studios can’t or choose not to pursue. Some developers strive to build up huge fan bases or strike out to send a message, and others develop because it’s their passion, a rasion d'etre if you will.
A little over a year ago the documentary “Indie Game: The Movie” provided a window into a few developers’ projects and their journey towards releasing their final product. Team Meat, powered by Edmund McMillen and Tommy Refenes, toiled away to create “Super Meat Boy” which sold over a million copies. Now they are in the process of finalizing their next title called Mew-genics.
While quirky and a bit dark looking at first glance, McMillen describes Mew-genics as a cat hoarding sim with character evolution. Collecting cats and their combinations will lead the player to create their own stories. Will your alien cat with narcoleptic tendency be a good candidate for a pageant? Cat fights and missions from the Doctor will also allow players to progress in the game.
Mew-genics is set to release on Steam and iOS next year. By that time it may be possible to try the game out with the new Steam controller. Show your support for the game and check out some of McMillen’s other goodies at the Ed+Danielle site.