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‘Super Smash Bros 4’ Wii U and 3DS online multiplayer ban infractions listed

Multiplayer modes for ‘Super Smash Bros 4’ on Wii U and 3DS
Multiplayer modes for ‘Super Smash Bros 4’ on Wii U and 3DS
Photo courtesy of Nintendo, used with permission

The online multiplayer of “Super Smash Bros 4” for Wii U and 3DS will be monitored by Nintendo. According to a report from Kotaku on April 9, the publisher is planning to temporarily ban players who aren’t playing the internet matches as intended. Two modes were also announced, separating the casual gamers from the competitive players.

The infractions include starting but not playing an online battle as well as frequently dropping out in the middle of fights. Even if players play full matches, they could also get banned for cheating, repeatedly self-destructing as well as targeting another individual relentlessly. The last violation may be somewhat of a grey area as it will be difficult to tell the difference between relentless targeting as opposed to regular encounters.

Gamers will be able to play the online multiplayer of “Super Smash Bros 4” for Wii U and 3DS under the “For Fun” and “For Glory” modes. The former is dedicated for those who simply want to mess around while the latter is used by more competitive individuals looking to test their skills against others. Similar to the local multiplayer, the internet battles can support up to four players at a time. You can find a screen of the two online multiplayer modes from the official “Super Smash Bros” Facebook page with the photo included in this article.

The last game in the series, “Super Smash Bros Brawl,” suffered from lag-filled online matches as well as a lack of content. However, it appears that Nintendo has a much bigger grasp at handling the internet battles this time around, especially when it comes to community support. According to IGN, “Super Smash Bros 4” will be launching first for the 3DS handheld in the summer. The Wii U version won’t be coming out until the winter as the development teams apparently needed more production time for the console release.