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‘Super Smash Bros. 4’ Wii U and 3DS director talks Diddy Kong attack changes

Super Smash Bros. 4
Super Smash Bros. 4

Masahiro Sakurai, director of the Super Smash Bros. series, has detailed and discussed some of the changes and moves that Diddy Kong will have in Super Smash Bros. 4 for Wii U and Nintendo 3DS. According to a post on Miiverse from Feb. 24, Diddy Kong’s attacks have undergone some changes that will be beneficial and detrimental for the Donkey Kong Country: Tropical Freeze co-star.

Those that use Diddy Kong will be pleased to learn that the twin rocketbarrels will make a return in Super Smash Bros. 4 as a recovery and airborne attack.

This useful move has gone through a couple of minor tweaks that could result in a more accurate player recovery. Sakurai notes that the twin rocketbarrels now have the ability to fly along a more horizontal path, opposed to the more vertical trajectory found in Super Smash Bros. Brawl. However, opponents will be able to knockoff the barrels by making contact with them mid-boost. Find Sakurai’s full comment below:

The twin rocketbarrels are back, now with the ability to launch along more horizontal trajectories. They can also come off when opponents hit them mid-boost.

In addition to a more horizontal flying path, Diddy Kong is more flexible in Super Smash Bros. 4. This increase of flexibility will have Diddy stretch farther when using his strong side attack. Find Sakurai’s full explanation below:

We’ve increased Diddy Kong’s flexibility this time. This picture shows how far his punches stretch during his strong side attack.

Super Smash Bros. 4 will be released for Wii U and Nintendo 3DS in 2014. Expect to see and hear more at E3 2014 in June.

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