Masahiro Sakurai has commented on the sequel concept in the gaming industry. According to a report by Games Industry International on Oct. 10, the game director behind “Super Smash Bros. 4” on the Nintendo Wii U and Nintendo 3DS revealed that he is not a big fan of reusing ideas in video games.
Masahiro Sakurai stated that no other entertainment industry produces more remakes and sequels when compared to gaming companies. He went on to state that innovative and unique original titles should receive the same amount of praise as the bigger blockbuster sequels to franchises. You can check out some screenshots from “Super Smash Bros. 4” in the slideshow near the top of this article and the comments from the game director below (courtesy of Games Industry International and Polygon):
Good games attract fans, and if you have fans, you have an advantage. You try to use that to make the title something bigger, but that doesn't mean it's okay to give up on innovation. Popular, well-made games deserve praise, but titles that have some kind of unique creative spark to them also need to be praised in this way.
Masahiro Sakurai is currently working on a sequel to one of the more popular gaming franchises. “Super Smash Bros. 4” is the fourth title of the crossover fighting series that brings characters from many other games. Among the fighters confirmed so far include Mario, Mega Man and Sonic the Hedgehog.
“Super Smash Bros. 4” is still in production at the Sora and Namco Bandai Games studios. The sequel to the “Super Smash Bros.” series is expected to come out next year for the Nintendo Wii U and Nintendo 3DS. You can pre-order the product from Amazon in the following link: “Super Smash Bros. 4”