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‘Super Smash Bros. 4’ Wii U and 3DS director talks Japanese and western studios

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The director of “Super Smash Bros. 4” for Wii U and 3DS has made some comments comparing the development process of Japanese and western studios. According to a report from Kotaku on Feb. 13, Masahiro Sakurai was asked by a fan in a recent issue of the Famitsu magazine about why video games take longer to develop in Japan when compared to the west.

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The director responded by first saying that it is a “case-by-case scenario.” Masahiro Sakurai also believed that a western studio apparently typically has “stricter product schedule and organization,” however. You can take a look at “Super Smash Bros. 4” for Wii U and 3DS with the slideshow gallery to the left of this article and his comments below:

However, the fact that someone asks this does seem to indicate that it's not completely unfounded. If I were to guess, it seems that foreign studios have the appearance of a stricter product schedule and organization. Then again, in some cases, even if the development period is long, the development staff can be small, so the entire picture is a mystery.

Masahiro Sakurai went on to add that, in the end, being profitable is the main goal for every project. The creator is currently working on “Super Smash Bros. 4” for Wii U and 3DS, which should be coming out sometime later this year. The development for the dual platform title did not start until the completion of “Kid Icarus: Uprising” in early 2012.

To further speed up the production process of the upcoming title, Nintendo, the publisher of the product, decided to partner with Bandai Namco Games to co-develop “Super Smash Bros. 4” for the Wii U and 3DS.

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