Masahiro Sakurai has further explained how Amiibo will be incorporated in "Super Smash Bros 4" for Wii U and 3DS. In an interview with Games TM on Aug 12, the series creator revealed that the figurine fighter element is a lot more deeper than some fans may think. Nintendo announced at E3 2014 that players can use Amiibo figurines in multiple video games, one of which was for the upcoming crossover fighting title.
In "Super Smash Bros 4" for Wii, players can create computer-controlled characters. They will be able to teach the virtual avatars about when to attack, defend and perform other maneuvers. The data is stored inside the Amiibo figure and can be brought over to a friend's house in order to have computer-controlled characters fight on opposing sides.
Masahiro Sakurai disclosed that these "Figure Players" can increased to a maximum of 50 levels. The series creator also confirmed that the artificial intelligence has the ability to surpass even the hardest difficulty level from a normal computer-controlled opponent. Players can also increase the attack, defense and speed by equipping several items similar to how other characters are customized.
Amiibo is only exclusive to the Wii U version of the upcoming title. Both iterations feature different modes and stages (although some levels are going to appear in the two games with small differences) as well. However, the core gameplay and amount of playable characters should remain the same.
Nintendo confirmed earlier this year that "Super Smash Bros 4" is going to come out at different times on the 3DS and Wii U. The handheld game is due for release first with a launch currently set of Oct. 3 in North America and other major regions. The release date for the Wii U version is still a bit vague as the publisher is only confirming a time frame of later this holiday season. You can find a screen showcasing the console title on the top portion of this article (via the "Super Smash Bros" Facebook page).