‘Super Smash Bros. 4’ director talks introductions and voice acting in games (Photos)

Masahiro Sakurai has made several comments in regards to the introductions and voice acting in video game. According to a report by Polygon on Feb. 14, the director of the upcoming “Super Smash Bros. 4” believed that an introduction of a particular game can be too long if it prevents the player from actually playing. He also thought that full voice acting can mess with the tempo of the gameplay. You can check out some screens from the previous “Super Smash Bros.” titles in the slideshow at the top of this article and the comments from Masahiro Sakurai below (courtesy of Polygon):

As a player, as someone who's been playing games for a long time, the stories that get told in video games are honestly irksome to me pretty often. For example, games that take forever to get through the intro and won't let you start playing, or games that go through the trouble of being fully voiced and wind up having their tempo all messed up as a result. I just want to enjoy the game and I think I'm just intolerant of aspects that block that enjoyment. I can enjoy a story in any other form of media; I just want the game to let me play it already.

In addition to the “Super Smash Bros.” series, Masahiro Sakurai also worked on the “Kid Icarus: Uprising,” “Meteos” and several “Kirby” video game. His next title, “Super Smash Bros. 4,” is a crossover fighting game featuring first and, most likely, third-party mascots. It will be developed jointly by Sora and Namco Bandai Games. The sequel will be released by Nintendo for the Nintendo 3DS handheld and Nintendo Wii U system.

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Shui Ta has been infatuated with video games since he was five years old. He has been writing online for nearly three years, has written at least 700 articles (mostly on video games), and has accumulated over 550,000 page views.

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