The Verge explains that the aluminum chassis comes in at just over 12 inches on a side, while being only 2.9 inches tall. This puts the prototype at a significantly smaller footprint than any true gaming case available now, and just a bit bigger than the current Xbox 360.
Most interestingly in the article about real estate within the chassis, NVIDA GTX Titans and desktop CPUs will fit in easily, without having to worry too much about in the way of an improptu game of Tetris while putting in your card. The article also comments that the chassis is able to keep these parts cool and quiet, no small feat for hardware of that magnitude.
The Verge continues to comment on the Steam Controller, which is also in prototype phase. According to the article, Valve plans to market and sell the Steam Controller on its own.
When asked about the controller in particular, the unique control scheme was the topic of a demonstration and extended explanation on the decision to ditch a stick approach.
"The trackball became the thing that we spent a lot of time developing. You could spin it, grab it, stop it … free your thumb on this side while still moving the ball on the other side,"
Another interesting point of speculation made in the article was that Valve seemed to hint strongly at a biometric feedback peripheral for the PC. The Verge article stated,
"the team hinted to me — strongly — that an unannounced future VR headset might measure your body's reaction to games at the earlobe,"
This peripheral would open new avenues for publishers and developers to pick up on how we feel when we play games. When and where we feel tension, stress, joy, among other feelings and adjust the experience to match these emotions.
Sean Hollister, of The Verge, got hands on time with the Steam Controller, and mentioned regarding the new controller,
I must admit the controls weren't immediately intuitive
Hollister continued in the article to stating, "it wasn't that the controls didn't work well, they were simply unfamiliar."
The Verge article continues their in depth hands-on with the controller, complimenting that the touchpads, "are surprisingly accurate, and they make first-person shooters and other mouse-friendly games far more accessible than any analog stick can afford."
IGN Recently uploaded a video as well, with editor Scott Lowe stating, "Quite honestly the most comfortable controller I've ever held."
Valve also revealed that final hardware should be revealed at CES 2014 in January, and anxious users can look to get their own hands on multiple models sometime in mid 2014.