Skip to main content

See also:

Soulcalibur Lost Swords "delayed" thanks to server issues.

It's a good thing there's no such thing as bad publicity.
It's a good thing there's no such thing as bad publicity.
Project Soul

Poor Project Soul... you guys just can't seem to catch a break, can you? First someone apparently puts together fake (and horribly hilarious) trailers for your upcoming mobile title, Soulcalibur Unbreakable Soul, and now your new free-to-play game Soulcalibur Lost Swords is experiencing login issues that inspire flashbacks to the likes of Diablo III and the latest SimCity at their respective releases, only this time there's no DRM issue to point fingers at, simply server problems.

Specifically, Lost Swords's issues stem from the social aspect of the game, namely the feature that allows players to download friends' characters for assistance in the game's quests unexpectedly taxing the servers. This has resulted in - as far as I know - the world's first post-release "delay" of a game (publisher's words, not mine), as the game released on Playstation 3 yesterday.

“We have discovered that the issue requires a resolution across multiple parties and therefore our efforts to remedy the issue is taking longer than anticipated,” Namco Bandai's Facebook page says. “Currently we are working feverishly with a key partner to implement a solution in the shortest amount of time possible.”

If a game can be delayed after release can it be un-announced, too? Considering the reaction to Tekken Revolution - Namco Bandai's previous stab at a F2P fighter - and the streak of luck Lost Swords has had in its first hours, it might be a good idea to stick this one back in the oven for a bit.