Two weeks after the announcement of the Playstation 4, Sony Computer Entertainment released God of War: Ascension. They are hoping to gather morale for Playstation developers and show off the full capacity of Playstation 3. On March 15th, 2013, God of War: Ascension has officially released in all four major areas of the world: North America, European Union, Australia, and United Kingdom.
God of War: Ascension’s storyline focuses on the prequel of the God of War trilogy, before the time of Titans and Rule Olympian Gods. This sets a tone for those who wish to learn the folklore and in-depth backstory. Not only will players get to learn the backstory of Kratos, they will also get to learn the lore of the many other returning characters such as Zeus, the King of the Olympian Gods, Ares, the God of War, Poseidon, the God of Sea and Hades, the God of the Underworld.
The game also features a multiplayer feature, enabling up to 8 players to join in on the action. The feature introduced Greek legend Hercules as a playable character.
After 3 years of in-house development by Santa Monica Studio, God of War: Ascension certainly didn’t exceed the previous installment. The graphics are surely stunning and the gameplay is addictive, but there just doesn’t seem to be anything evolutional that breaks apart from the previous games.
Receiving only a 7.8 from IGN, Alex Simmons wrote, “Unfortunately it’s a criticism that can be aimed at Ascension as a whole – it’s an enjoyable game, but one that doesn’t quite live up to the pedigree of its predecessors.” Mark Walton from Gamespot gave it a 8.0, criticizing its lack of execution for the multiplayer feature. “The multiplayer's a bust, but God of War: Ascension's campaign is a gloriously bloody adventure filled with exhilarating combat.”
As God of War: Ascension maybe the last installment of the series for Playstation 3, Sony Computer Entertainment is predicted to focus most of their game development effort on its succeeding device, the Playstation 4.