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Sony's Morpheus wowed GDC 2014 attendees

Sony's Morpheus
Sony's Morpheus
Photography by Peter Ma

The 2014 Game Developers Conference wrapped up on Friday after five days of panels, roundtables, lectures and tutorials. The GDC is the largest professional conference of those in the game industry, and the longest running, now in its 27th year. The weeklong conference brought hundreds to the Moscone Convention Center in San Francisco as attendees and presenters.

Although the conference highlighted some of the most innovative games and designers in the industry, one of the biggest draws of the conference was Sony’s Morpheus. The company unveiled a prototype of what has been coined Project Morpheus at GDC this year, bringing in huge crowds. By 9:30am, daily, it was already too crowded for new testers to try it out.

Morpheus is a virtual reality headset designed for use with PS4. It has a 90-degree field of view and a 1080p resolution. By using the DualShock 4 or PS Move controllers, it works simultaneously with the Playstation 4 Camera.

The headset comes in two pieces. There is a closed display with a PlayStation Move sensor built into it. The VR display set is in 3D. Project Morpheus is capable of understanding when players bend over, or lean. More surprisingly, though, it can also track when a player turns his or her back on the camera.

Although the prototype was just unveiled to industry professionals at GDC, Sony says they have been developing it for more than three years now. It is expected to be a big part of Sony’s E3 show coming later this summer. There is no word on when Morpheus will hit the market. Already though, it is showing potential as a game changer when it comes to the future of virtual reality video games.

Already, plans are in the works for the 2015 GDC, planned for next March in San Francisco.

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