"Virtual reality is the next innovation from SCE that we believe will shape the future of games," says Yoshida. In combination with the PlayStation 4 the Sony executive believes that new doors will be opened to game developers. "This new technology will deliver a sense of presence, where you as the player actually feel like you’re inside the game and your emotions feel that much more real."
Yoshida describes the specs of Morpheus saying, "Our current prototype for Project Morpheus features a head mounted display with 1080p resolution and a 90 degree field of view. Accelerometer and gyroscope sensors built into the head mounted unit as well as PlayStation Camera accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time.
"Project Morpheus also features our new 3D audio technology that re-creates stereoscopic sounds in all directions and changes in real-time depending on your head orientation. In addition to PlayStation Camera, Project Morpheus works with DUALSHOCK 4 Wireless Controller and PlayStation Move to deliver an easy-to-use, plug-and-play VR experience."
Over the past three years Sony has tweaked and refined the project to the point that it is ready to be handed out to PS4 developers looking to experiment and create experiences utilizing the virtual reality system. Morpheus will be available throughout the remainder of GDC at Sony's booth featuring a handful of tech demos.