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'Sonic Boom' designed to appeal to the West

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With the introduction of the new Sonic Boom games, fans of the Blue Blur entered into a frenzy of discussion on the new appearences of the SEGA characters.

In an interview with Polygon, game designer Takashi Iizuka explains why both the 3DS and WiiU version of the game are being developed in the West.

"As part of completely thinking about the West, we wanted to make sure we had Western game developers and make it a part of Western television. We wanted to make sure it was developed best for Western audiences primarily; this was very important."

In another interview with Bob Rafei of Big Red Button, he explains how his previous work on the Uncharted series had an impact on not only the new designs, but the gameplay as well.

"I was part of the team that created Uncharted, so it's hard to take the DNA out of that. We're making the games we want and want to play and it's hard not to tap into, what feels right to you. And given our past with a lot of team members worked on Jak and Daxter, Ratchet and Clank, so you want to make sure we're not just doing the same thing. We took the best of what we know from those games and applied it to what works for Sonic canon."

Rafei goes on to state that the reasoning for the athletic tape was for "practicality." Though it is hard to find the viability of wrapping tape around your shoes and shoulders.

He also mentions how the scarf on Sonic does happen to bare a striking resemblance to the one worn by Nathan Drake in the Uncharted games. It will be interesting to see what other aspects of Rafei's old games come into play.

The designs are definitely a nice change of scenery from a series that has stagnated for years. In the end though it is the gameplay that matters most, and maybe straying from the Sonic formula will be the best thing for the series.

What do you think of these new designs? Are you looking forward to new gameplay elements or do think this just wont fit the Sonic style?


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