Piracy is an issue that any producer of media in today's world has to face, and how you handle the prospect of your hard work being acquired without compensation can say a lot about you. It's rare to hear of a producer speaking of piracy in anything but a negative light, but it's rarer still to encounter an instance where it's outright encouraged. Solidust, the studio behind the recent Roguelike pirate combat game Pixel Piracy, is just such an entity.
Instead of trying to fight back the tide of illegal downloads, studio head Alexander Poysky decided to address the problem at the source by having Solidust itself seed the game files on its homepage. This was done with the understanding that it was for the benefit of those with no financial means to properly purchase the game, but even then Poysky and his studio have made it no secret that they know it's being used for more:
"We aren't idiots, we aren't high," the game's main page states. "We believe that anyone who wants to pirate our game will do so anyways, and feel it's a much safer bet to offer those people the official link to our game in hopes that they keep their computer's virus free."
Solidust instead encourages those who enjoy the game - whether they paid for it or not - to investigate supporting it through other avenues, namely via votes and positive feedback on Steam Greenlight and IndieDB. The irony surely isn't lost on those involved that a game centered around piracy of a more traditional variety should end up embracing it in a metatextual capacity in its modern interpretation.